A guide to computer animation (Titelsatznr. 14095)

[ MARC ]
000 -LEADER
fixed length control field 01838cam a2200361 a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20150623165226.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 020620s2002 enka b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240516710
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240516710 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency CaACU
Language of cataloging eng
Transcribing agency GSE
Modifying agency CaBVAS
060 ## - NATIONAL LIBRARY OF MEDICINE CALL NUMBER
Item number K G
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005
Edition number 21
084 ## - OTHER CLASSIFICATION NUMBER
Classification number 005
Item number K G
001 - CONTROL NUMBER
control field 0000024462
003 - CONTROL NUMBER IDENTIFIER
control field 0000
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Kuperberg, Marcia.
245 12 - TITLE STATEMENT
Title A guide to computer animation
Medium [[Book] :]
Remainder of title for TV, games, multimedia and web /
Statement of responsibility, etc. Marcia Kuperberg ; with contributions from Martin Bowman, Rob Manton, Alan Peacock.
246 30 - VARYING FORM OF TITLE
Title proper/short title Computer animation.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Oxford ;
-- Boston :
Name of publisher, distributor, etc. Focal Press,
Date of publication, distribution, etc. 2002.
300 ## - PHYSICAL DESCRIPTION
Extent 249 p :
Other physical details col. ill. ;
Dimensions 25 cm.
490 1# - SERIES STATEMENT
Series statement Focal press visual effects & animation
500 ## - GENERAL NOTE
General note Series statement from cover.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. 237-244) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Ch. 1. Exploring the background, tools and techniques of computer animation / Marcia Kuperberg -- Ch. 2. Understanding the technical constraints of creating for different digital media / Rob Manton -- Ch. 3. Techniques and stages of creating 3D computer animation / Marcia Kuperberg -- Ch. 4. Animation for multimedia and new media / Alan Peacock -- Ch. 5. Creating artwork for computer games: from concept to end product / Martin Bowman -- Ch. 6. tv case studies: looking behind the scenes at the creation of network idents and commercials / Marcia Kuperberg -- Ch. 7. The art and craft of telling a story: narrative and characterization / Marcia Kuperberg -- Ch. 8. Project briefs, self-tests, tutorials and resources.
521 ## - TARGET AUDIENCE NOTE
Target audience note All age.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Bowman, Martin.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Peacock, Alan.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Manton, Rob.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Exemplare
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Copy number Price effective from Koha item type Total Checkouts Date last checked out
        6october 6october 1105 2006-03-23 0.00 005 K G SOULE105000634 2021-08-29 1 2015-06-23 Books    
        6october 6october 1105 2006-08-28 0.00 005 K G SOULE105000635 2021-08-29 2 2015-06-23 Books 1 2016-07-31
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