3D art essentials (Titelsatznr. 21464)

[ MARC ]
000 -LEADER
fixed length control field 02383cam a2200613ua 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20150623165351.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110420s2011 enka 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240814711 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240814711 (pbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency CaBVA
Language of cataloging eng
060 ## - NATIONAL LIBRARY OF MEDICINE CALL NUMBER
Item number CA
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.696
Edition number 22
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.696
Edition number 22
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Edition number 14
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Edition number 14
084 ## - OTHER CLASSIFICATION NUMBER
Classification number 006.6
Item number CA
001 - CONTROL NUMBER
control field 0000080355
003 - CONTROL NUMBER IDENTIFIER
control field 0000
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Chopine, Ami
245 10 - TITLE STATEMENT
Title 3D art essentials
Medium [[Book] :]
Remainder of title the fundamentals of 3D modeling, texturing, and animation /
Statement of responsibility, etc. Ami Chopine.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Oxford, UK ;
-- Burlington, MA :
Name of publisher, distributor, etc. Focal Press,
Date of publication, distribution, etc. 2011.
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 274 p. :
Other physical details ill. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note "GeekAtPlay Studio"--Cover.
500 ## - GENERAL NOTE
General note Includes index.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. 261-262) and index.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 1 .
Title History of Computer Graphics and Special Effects.
-- P.1.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 2 .
Title Getting Started and Getting Finished.
-- P.13.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 3 .
Title Polygons: How 2D Becomes 3D.
-- P.21.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 4 .
Title NURBS: The Spliny Truth.
-- P.45.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 5 .
Title Subdivision Surfaces: The Marriage of Polygons and NURBS.
-- P.55.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 6 .
Title Deforming: It's A Good Thing.
-- P.71.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 7 .
Title Rigging.
-- P.85.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 8 .
Title Animation: It's Alive!
-- P.103.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 9 .
Title Dynamics: Let's Get Physical.
-- P.127.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 10 .
Title How the Pixel Gets Its Color.
-- P.139.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 11 .
Title More Than Just Color.
-- P.151.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 12 .
Title Light Effects.
-- P.169.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 13 .
Title Lighting The Way .
-- P..181.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 14 .
Title Working The Camera.
-- P.193.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 15 .
Title Environments.
-- P.207.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 16 .
Title Rendering.
-- P.219.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 17 .
Title Procedures and Graphs.
-- P.229.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 18 .
Title Scripting.
-- P.243.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 19 .
Title What Tools to Use.
-- P.247.
505 00 - FORMATTED CONTENTS NOTE
-- ch. 20 .
Title Making a Career out of 3D.
-- P.253.
520 ## - SUMMARY, ETC.
Summary, etc. Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
521 ## - TARGET AUDIENCE NOTE
Target audience note All age.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
Source of heading or term sears.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Exemplare
Withdrawn status Lost status Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Cost, normal purchase price Full call number Barcode Date last seen Copy number Price effective from Koha item type
        6october 6october 1105 2012-03-05 262.50 006.6CA SOULE105001673 2021-08-29 1 2015-06-23 Books
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