000 -LEADER |
fixed length control field |
02383cam a2200613ua 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20150623165351.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110420s2011 enka 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780240814711 (pbk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0240814711 (pbk.) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBVA |
Language of cataloging |
eng |
060 ## - NATIONAL LIBRARY OF MEDICINE CALL NUMBER |
Item number |
CA |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.696 |
Edition number |
22 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.696 |
Edition number |
22 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6 |
Edition number |
14 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6 |
Edition number |
14 |
084 ## - OTHER CLASSIFICATION NUMBER |
Classification number |
006.6 |
Item number |
CA |
001 - CONTROL NUMBER |
control field |
0000080355 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
0000 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Chopine, Ami |
245 10 - TITLE STATEMENT |
Title |
3D art essentials |
Medium |
[[Book] :] |
Remainder of title |
the fundamentals of 3D modeling, texturing, and animation / |
Statement of responsibility, etc. |
Ami Chopine. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc. |
Oxford, UK ; |
-- |
Burlington, MA : |
Name of publisher, distributor, etc. |
Focal Press, |
Date of publication, distribution, etc. |
2011. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiii, 274 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
500 ## - GENERAL NOTE |
General note |
"GeekAtPlay Studio"--Cover. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (p. 261-262) and index. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 1 . |
Title |
History of Computer Graphics and Special Effects. |
-- |
P.1. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 2 . |
Title |
Getting Started and Getting Finished. |
-- |
P.13. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 3 . |
Title |
Polygons: How 2D Becomes 3D. |
-- |
P.21. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 4 . |
Title |
NURBS: The Spliny Truth. |
-- |
P.45. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 5 . |
Title |
Subdivision Surfaces: The Marriage of Polygons and NURBS. |
-- |
P.55. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 6 . |
Title |
Deforming: It's A Good Thing. |
-- |
P.71. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 7 . |
Title |
Rigging. |
-- |
P.85. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 8 . |
Title |
Animation: It's Alive! |
-- |
P.103. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 9 . |
Title |
Dynamics: Let's Get Physical. |
-- |
P.127. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 10 . |
Title |
How the Pixel Gets Its Color. |
-- |
P.139. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 11 . |
Title |
More Than Just Color. |
-- |
P.151. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 12 . |
Title |
Light Effects. |
-- |
P.169. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 13 . |
Title |
Lighting The Way . |
-- |
P..181. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 14 . |
Title |
Working The Camera. |
-- |
P.193. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 15 . |
Title |
Environments. |
-- |
P.207. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 16 . |
Title |
Rendering. |
-- |
P.219. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 17 . |
Title |
Procedures and Graphs. |
-- |
P.229. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 18 . |
Title |
Scripting. |
-- |
P.243. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 19 . |
Title |
What Tools to Use. |
-- |
P.247. |
505 00 - FORMATTED CONTENTS NOTE |
-- |
ch. 20 . |
Title |
Making a Career out of 3D. |
-- |
P.253. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
All age. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
Source of heading or term |
sears. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Books |