Fundamentals of network game development [[Book] /]Guy W. Lecky-Thompson.
Von: Lecky-Thompson, Guy W.
Materialtyp: BuchVerlag: Boston, MA : Charles River Media, c2009Beschreibung: xvii, 316 p. : ill. ; 24 cm.ISBN: 1584505575.Schlagwörter: Computer games -- Programming | Computer networksDDC-Klassifikation: 006.693
Inhalte:
The Challenge of Game Networking.
Types of Network Games.
Putting Game Networking Technology to Work.
A Comparison of Network Game Types.
Creating Turn-By-Turn Network Games.
Creating Arcade and Massively Multi-Player Online Games (Real-Time).
Creating Arcade and Massively Multi-Player Online Games (Real-Time).
Improving Network Communications.
Removing the Cheating Elements.
Testing Network Games.
Network Programming Primer.
Medientyp | Aktueller Standort | Sammlung | Signatur | Exemplarnr. | Status | Fälligkeitsdatum |
---|---|---|---|---|---|---|
Books | 6october 1105 | شركة ليدرز للتوكيلات التجارية | 006.693 L.F (Regal durchstöbern) | 1 | Verfügbar |
Includes bibliographical references and index.
Ch. 1. The Challenge of Game Networking.
Ch. 2. Types of Network Games.
Ch. 3. Putting Game Networking Technology to Work.
Ch. 3. A Comparison of Network Game Types.
Ch. 4. Creating Turn-By-Turn Network Games.
Ch. 5. Creating Arcade and Massively Multi-Player Online Games (Real-Time).
Ch. 6. Creating Arcade and Massively Multi-Player Online Games (Real-Time).
Ch. 7. Improving Network Communications.
Ch. 8. Removing the Cheating Elements.
Ch. 9. Testing Network Games.
Ch. 10. Network Programming Primer.
All age.
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