Einfache Ansicht MARC ISBD

Advanced graphics programming using OpenGL [[Book] /]Tom McReynolds, David Blythe.

Von: McReynolds, Tom.
Mitwirkende(r): Blythe, David, 1961-.
Materialtyp: materialTypeLabelBuchReihen: The Morgan Kaufmann series in computer graphics and geometric modeling. Verlag: Amsterdam ; Boston : Morgan Kaufmann Publishers, c2005Auflage: lst ed.Beschreibung: xxviii, 644 p. : col. ill.ISBN: 9781558606593; 1423708075 (electronic bk.).Schlagwörter: OpenGL | Computer graphicsDDC-Klassifikation: 006.6 | 006.6 Online version available via NetLibrary.
Inhalte:
Ch. 1. Geometry representation and modeling -- Ch. 2. Transformations -- Ch. 3. Color, shading, and lighting -- Ch. 4. Digital images and image manipulation -- Ch. 5. Texture mapping -- Ch. 6. Rasterization and fragment processing -- Ch. 7. Window system and platform integration -- Ch. 8. OpenGL implementations -- Ch. 9. Multiple rendering passes -- Ch. 10. Antialiasing -- Ch. 11. Compositing, blending, and transparency -- Ch. 12. Image processing techniques -- Ch. 13. Basic transform techniques -- Ch. 14. Texture mapping techniques -- Ch. 15. Lighting techniques -- Ch. 16. CAD and modeling techniques -- Ch. 17. Scene realism -- Ch. 18. Natural detail -- Ch. 19. Illustration and artistic techniques -- Ch. 20. Scientific visualization -- Ch. 21. Structuring applications for performance -- App. A. Using OpenGL extensions -- App. B. Equations.
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Includes bibliographical references (p. 615-627) and index.

Ch. 1. Geometry representation and modeling -- Ch. 2. Transformations -- Ch. 3. Color, shading, and lighting -- Ch. 4. Digital images and image manipulation -- Ch. 5. Texture mapping -- Ch. 6. Rasterization and fragment processing -- Ch. 7. Window system and platform integration -- Ch. 8. OpenGL implementations -- Ch. 9. Multiple rendering passes -- Ch. 10. Antialiasing -- Ch. 11. Compositing, blending, and transparency -- Ch. 12. Image processing techniques -- Ch. 13. Basic transform techniques -- Ch. 14. Texture mapping techniques -- Ch. 15. Lighting techniques -- Ch. 16. CAD and modeling techniques -- Ch. 17. Scene realism -- Ch. 18. Natural detail -- Ch. 19. Illustration and artistic techniques -- Ch. 20. Scientific visualization -- Ch. 21. Structuring applications for performance -- App. A. Using OpenGL extensions -- App. B. Equations.

Online version available via NetLibrary.

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