3D art essentials the fundamentals of 3D modeling, texturing, and animation / [[Book] :]
Ami Chopine.
- Oxford, UK ; Burlington, MA : Focal Press, 2011.
- xiii, 274 p. : ill. ; 24 cm.
"GeekAtPlay Studio"--Cover. Includes index.
Includes bibliographical references (p. 261-262) and index.
History of Computer Graphics and Special Effects. Getting Started and Getting Finished. Polygons: How 2D Becomes 3D. NURBS: The Spliny Truth. Subdivision Surfaces: The Marriage of Polygons and NURBS. Deforming: It's A Good Thing. Rigging. Animation: It's Alive! Dynamics: Let's Get Physical. How the Pixel Gets Its Color. More Than Just Color. Light Effects. Lighting The Way . Working The Camera. Environments. Rendering. Procedures and Graphs. Scripting. What Tools to Use. Making a Career out of 3D.
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.