000 | 01838cam a2200361 a 4500 | ||
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005 | 20150623165226.0 | ||
008 | 020620s2002 enka b 001 0 eng | ||
020 | _a0240516710 | ||
020 | _a0240516710 (pbk.) | ||
040 |
_aCaACU _beng _cGSE _dCaBVAS |
||
060 | _bK G | ||
082 | 0 | 4 |
_a005 _221 |
084 |
_a005 _bK G |
||
100 | 1 | _aKuperberg, Marcia. | |
245 | 1 | 2 |
_aA guide to computer animation _h[[Book] :] _bfor TV, games, multimedia and web / _cMarcia Kuperberg ; with contributions from Martin Bowman, Rob Manton, Alan Peacock. |
246 | 3 | 0 | _aComputer animation. |
260 |
_aOxford ; _aBoston : _bFocal Press, _c2002. |
||
300 |
_a249 p : _bcol. ill. ; _c25 cm. |
||
490 | 1 | _aFocal press visual effects & animation | |
500 | _aSeries statement from cover. | ||
504 | _aIncludes bibliographical references (p. 237-244) and index. | ||
505 | 0 | _aCh. 1. Exploring the background, tools and techniques of computer animation / Marcia Kuperberg -- Ch. 2. Understanding the technical constraints of creating for different digital media / Rob Manton -- Ch. 3. Techniques and stages of creating 3D computer animation / Marcia Kuperberg -- Ch. 4. Animation for multimedia and new media / Alan Peacock -- Ch. 5. Creating artwork for computer games: from concept to end product / Martin Bowman -- Ch. 6. tv case studies: looking behind the scenes at the creation of network idents and commercials / Marcia Kuperberg -- Ch. 7. The art and craft of telling a story: narrative and characterization / Marcia Kuperberg -- Ch. 8. Project briefs, self-tests, tutorials and resources. | |
521 | _aAll age. | ||
650 | 0 | _aComputer animation. | |
650 | 0 | _aComputer graphics. | |
700 | 1 | _aBowman, Martin. | |
700 | 1 | _aPeacock, Alan. | |
700 | 1 | _aManton, Rob. | |
001 | 0000024462 | ||
003 | 0000 | ||
942 | _cBK | ||
942 | _cBK | ||
999 |
_c14095 _d14095 |