000 01838cam a2200361 a 4500
005 20150623165226.0
008 020620s2002 enka b 001 0 eng
020 _a0240516710
020 _a0240516710 (pbk.)
040 _aCaACU
_beng
_cGSE
_dCaBVAS
060 _bK G
082 0 4 _a005
_221
084 _a005
_bK G
100 1 _aKuperberg, Marcia.
245 1 2 _aA guide to computer animation
_h[[Book] :]
_bfor TV, games, multimedia and web /
_cMarcia Kuperberg ; with contributions from Martin Bowman, Rob Manton, Alan Peacock.
246 3 0 _aComputer animation.
260 _aOxford ;
_aBoston :
_bFocal Press,
_c2002.
300 _a249 p :
_bcol. ill. ;
_c25 cm.
490 1 _aFocal press visual effects & animation
500 _aSeries statement from cover.
504 _aIncludes bibliographical references (p. 237-244) and index.
505 0 _aCh. 1. Exploring the background, tools and techniques of computer animation / Marcia Kuperberg -- Ch. 2. Understanding the technical constraints of creating for different digital media / Rob Manton -- Ch. 3. Techniques and stages of creating 3D computer animation / Marcia Kuperberg -- Ch. 4. Animation for multimedia and new media / Alan Peacock -- Ch. 5. Creating artwork for computer games: from concept to end product / Martin Bowman -- Ch. 6. tv case studies: looking behind the scenes at the creation of network idents and commercials / Marcia Kuperberg -- Ch. 7. The art and craft of telling a story: narrative and characterization / Marcia Kuperberg -- Ch. 8. Project briefs, self-tests, tutorials and resources.
521 _aAll age.
650 0 _aComputer animation.
650 0 _aComputer graphics.
700 1 _aBowman, Martin.
700 1 _aPeacock, Alan.
700 1 _aManton, Rob.
001 0000024462
003 0000
942 _cBK
942 _cBK
999 _c14095
_d14095