000 02082cam a2200385 a 4500
005 20150623165231.0
008 150226s0066 fluaf b 001 0 eng
016 7 _a 016163023
016 _a 016163023
020 _a9781439867303 (hardback : alk. paper)
020 _a1439867305
040 _aCaBVAS
_beng
_cCaBVAS
060 _a006.6
_bB C
082 0 _a006.6
_223
084 _a006.6
_bB C
_2bisacsh
100 1 _aBoreskov, Alexey.
245 1 0 _aComputer graphics
_h[[Book] :]
_bfrom pixels to programmable graphics hardware /
_cAlexey Boreskov, Evgeniy Shikin.
260 _anew york :
_bcrc press,
_c006.6.
264 1 _aBoca Raton [Fla.] :
_bCRC Press,
_c[2014]
300 _axxiii, 543 p. :
_bill. (some col.) ;
_c25 cm.
490 1 _aChapman & Hall/CRC computer graphics, geometric modeling, and animation series.
504 _aIncludes bibliographical references and index.
520 _a"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--
_cProvided by publisher.
650 0 _aComputer graphics.
650 0 _aComputer graphics
_xMathematics.
650 0 _aCOMPUTERS / Computer Graphics.
_2bisacsh.
650 0 _aCOMPUTERS / Programming / Games.
_2bisacsh.
650 0 _aComputer graphics.
_0(OCoLC)fst00872119.
_2fast.
650 0 _aComputer graphics
_0(OCoLC)fst00872135.
_xMathematics.
_2fast.
700 _aShikin, Evgeniy.
830 0 _aCRC computer graphics, geometric modeling, and animation series.
001 0000116980
003 0000
942 _cBK
999 _c14462
_d14462