000 | 02383cam a2200613ua 4500 | ||
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005 | 20150623165351.0 | ||
008 | 110420s2011 enka 001 0 eng d | ||
020 | _a9780240814711 (pbk.) | ||
020 | _a0240814711 (pbk.) | ||
040 |
_aCaBVA _beng |
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060 | _bCA | ||
082 | 0 | 4 |
_a006.696 _222 |
082 | 0 |
_a006.696 _222 |
|
082 | 0 | 4 |
_a006.6 _214 |
082 | 0 |
_a006.6 _214 |
|
084 |
_a006.6 _bCA |
||
100 | 1 | _aChopine, Ami | |
245 | 1 | 0 |
_a3D art essentials _h[[Book] :] _bthe fundamentals of 3D modeling, texturing, and animation / _cAmi Chopine. |
260 |
_aOxford, UK ; _aBurlington, MA : _bFocal Press, _c2011. |
||
300 |
_axiii, 274 p. : _bill. ; _c24 cm. |
||
500 | _a"GeekAtPlay Studio"--Cover. | ||
500 | _aIncludes index. | ||
504 | _aIncludes bibliographical references (p. 261-262) and index. | ||
505 | 0 | 0 |
_lch. 1 . _tHistory of Computer Graphics and Special Effects. _pP.1. |
505 | 0 | 0 |
_lch. 2 . _tGetting Started and Getting Finished. _pP.13. |
505 | 0 | 0 |
_lch. 3 . _tPolygons: How 2D Becomes 3D. _pP.21. |
505 | 0 | 0 |
_lch. 4 . _tNURBS: The Spliny Truth. _pP.45. |
505 | 0 | 0 |
_lch. 5 . _tSubdivision Surfaces: The Marriage of Polygons and NURBS. _pP.55. |
505 | 0 | 0 |
_lch. 6 . _tDeforming: It's A Good Thing. _pP.71. |
505 | 0 | 0 |
_lch. 7 . _tRigging. _pP.85. |
505 | 0 | 0 |
_lch. 8 . _tAnimation: It's Alive! _pP.103. |
505 | 0 | 0 |
_lch. 9 . _tDynamics: Let's Get Physical. _pP.127. |
505 | 0 | 0 |
_lch. 10 . _tHow the Pixel Gets Its Color. _pP.139. |
505 | 0 | 0 |
_lch. 11 . _tMore Than Just Color. _pP.151. |
505 | 0 | 0 |
_lch. 12 . _tLight Effects. _pP.169. |
505 | 0 | 0 |
_lch. 13 . _tLighting The Way . _pP..181. |
505 | 0 | 0 |
_lch. 14 . _tWorking The Camera. _pP.193. |
505 | 0 | 0 |
_lch. 15 . _tEnvironments. _pP.207. |
505 | 0 | 0 |
_lch. 16 . _tRendering. _pP.219. |
505 | 0 | 0 |
_lch. 17 . _tProcedures and Graphs. _pP.229. |
505 | 0 | 0 |
_lch. 18 . _tScripting. _pP.243. |
505 | 0 | 0 |
_lch. 19 . _tWhat Tools to Use. _pP.247. |
505 | 0 | 0 |
_lch. 20 . _tMaking a Career out of 3D. _pP.253. |
520 | _aLooks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation. | ||
521 | _aAll age. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 | _aComputer animation. | |
650 | 0 | _aThree-dimensional display systems. | |
650 | 7 | _aComputer graphics. | |
650 | 7 |
_aComputer animation. _2sears. |
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001 | 0000080355 | ||
003 | 0000 | ||
942 | _cBK | ||
999 |
_c21464 _d21464 |