000 | 01536cam a2200349 a 4500 | ||
---|---|---|---|
005 | 20150623165351.0 | ||
008 | 060502s2006 enka 001 0 eng | ||
020 | _a9788181284419 | ||
020 | _a9781590596180 | ||
020 | _a1590596188 (pbk.) | ||
040 |
_aCaAEU _beng _dCaBVAS |
||
050 | 4 |
_aTR897.7 _b.B55 2006 |
|
050 | 4 |
_aTR897.7 _b.B47 2006 |
|
060 | _bB F | ||
082 | 0 | 4 |
_a006.696 _222 |
084 |
_a006.696 _bB F |
||
100 | 1 | _aBesley, Kristian. | |
245 | 1 | 0 |
_aFoundation ActionScript for Flash 8 _h[[Book] /] _cKristian Besley et al. |
246 | 3 | _aFoundation ActionScript for Flash eight. | |
260 |
_aBirmingham : _bFriends of ED, _c2006. |
||
300 |
_axxiii, 623 p. : _bill. ; _c23 cm. |
||
500 | _aIncludes index. | ||
505 | 0 | _aCh. 1. Interactive Flash -- Ch. 2. Making plans -- Ch. 3. Movies that remember -- Ch. 4. Movies that decide for themselves -- Ch. 5. More power, less script -- Ch. 6. Movies that remember how to do things -- Ch. 7. Objects and classes -- Ch. 8. Objects on the stage -- Ch. 9. Reusable code and realistic movement -- Ch. 10. Games and sprites -- Ch. 11. Drawing API -- Ch. 12. Adding sound to Flash -- Ch. 13. Loading dynamic data with XML -- Ch. 14. Finishing the Futuremedia case study -- Ch. 15. Advanced ActionScript : components and classes. | |
630 | 0 | 0 | _aFlash (Computer file) |
650 | 0 | _aActionScript (Computer program language). | |
700 | 1 | _aPowers, David. | |
700 | 1 | _aBhangal, Sham. | |
700 | 1 | _aDolecki, Eric E. | |
001 | 0000080415 | ||
003 | 0000 | ||
942 | _cBK | ||
999 |
_c21474 _d21474 |