000 01536cam a2200349 a 4500
005 20150623165351.0
008 060502s2006 enka 001 0 eng
020 _a9788181284419
020 _a9781590596180
020 _a1590596188 (pbk.)
040 _aCaAEU
_beng
_dCaBVAS
050 4 _aTR897.7
_b.B55 2006
050 4 _aTR897.7
_b.B47 2006
060 _bB F
082 0 4 _a006.696
_222
084 _a006.696
_bB F
100 1 _aBesley, Kristian.
245 1 0 _aFoundation ActionScript for Flash 8
_h[[Book] /]
_cKristian Besley et al.
246 3 _aFoundation ActionScript for Flash eight.
260 _aBirmingham :
_bFriends of ED,
_c2006.
300 _axxiii, 623 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
505 0 _aCh. 1. Interactive Flash -- Ch. 2. Making plans -- Ch. 3. Movies that remember -- Ch. 4. Movies that decide for themselves -- Ch. 5. More power, less script -- Ch. 6. Movies that remember how to do things -- Ch. 7. Objects and classes -- Ch. 8. Objects on the stage -- Ch. 9. Reusable code and realistic movement -- Ch. 10. Games and sprites -- Ch. 11. Drawing API -- Ch. 12. Adding sound to Flash -- Ch. 13. Loading dynamic data with XML -- Ch. 14. Finishing the Futuremedia case study -- Ch. 15. Advanced ActionScript : components and classes.
630 0 0 _aFlash (Computer file)
650 0 _aActionScript (Computer program language).
700 1 _aPowers, David.
700 1 _aBhangal, Sham.
700 1 _aDolecki, Eric E.
001 0000080415
003 0000
942 _cBK
999 _c21474
_d21474