000 01935nam a2200349Ba 4500
005 20150623165351.0
008 041027s2005 ne a b 001 0 eng
010 _a 2004056701
020 _a9781558606593
020 _a1423708075 (electronic bk.)
040 _aCaQLB
_beng
_cDLC
_dCaOONL
050 4 _aT385
_b.M396 2005
060 _bM A
082 0 0 _a006.6
_222
082 0 _a006.6
_222
084 _a006.6
_bM A
100 1 _aMcReynolds, Tom.
245 1 0 _aAdvanced graphics programming using OpenGL
_h[[Book] /]
_cTom McReynolds, David Blythe.
250 _alst ed.
260 _aAmsterdam ;
_aBoston :
_bMorgan Kaufmann Publishers,
_cc2005.
300 _axxviii, 644 p. :
_bcol. ill.
440 4 _aThe Morgan Kaufmann series in computer graphics and geometric modeling
504 _aIncludes bibliographical references (p. 615-627) and index.
505 0 _aCh. 1. Geometry representation and modeling -- Ch. 2. Transformations -- Ch. 3. Color, shading, and lighting -- Ch. 4. Digital images and image manipulation -- Ch. 5. Texture mapping -- Ch. 6. Rasterization and fragment processing -- Ch. 7. Window system and platform integration -- Ch. 8. OpenGL implementations -- Ch. 9. Multiple rendering passes -- Ch. 10. Antialiasing -- Ch. 11. Compositing, blending, and transparency -- Ch. 12. Image processing techniques -- Ch. 13. Basic transform techniques -- Ch. 14. Texture mapping techniques -- Ch. 15. Lighting techniques -- Ch. 16. CAD and modeling techniques -- Ch. 17. Scene realism -- Ch. 18. Natural detail -- Ch. 19. Illustration and artistic techniques -- Ch. 20. Scientific visualization -- Ch. 21. Structuring applications for performance -- App. A. Using OpenGL extensions -- App. B. Equations.
530 _aOnline version available via NetLibrary.
630 0 0 _aOpenGL.
650 0 _aComputer graphics.
700 1 _aBlythe, David,
_d1961-
001 0000080488
003 0000
942 _cBK
999 _c21482
_d21482