000 | 01935nam a2200349Ba 4500 | ||
---|---|---|---|
005 | 20150623165351.0 | ||
008 | 041027s2005 ne a b 001 0 eng | ||
010 | _a 2004056701 | ||
020 | _a9781558606593 | ||
020 | _a1423708075 (electronic bk.) | ||
040 |
_aCaQLB _beng _cDLC _dCaOONL |
||
050 | 4 |
_aT385 _b.M396 2005 |
|
060 | _bM A | ||
082 | 0 | 0 |
_a006.6 _222 |
082 | 0 |
_a006.6 _222 |
|
084 |
_a006.6 _bM A |
||
100 | 1 | _aMcReynolds, Tom. | |
245 | 1 | 0 |
_aAdvanced graphics programming using OpenGL _h[[Book] /] _cTom McReynolds, David Blythe. |
250 | _alst ed. | ||
260 |
_aAmsterdam ; _aBoston : _bMorgan Kaufmann Publishers, _cc2005. |
||
300 |
_axxviii, 644 p. : _bcol. ill. |
||
440 | 4 | _aThe Morgan Kaufmann series in computer graphics and geometric modeling | |
504 | _aIncludes bibliographical references (p. 615-627) and index. | ||
505 | 0 | _aCh. 1. Geometry representation and modeling -- Ch. 2. Transformations -- Ch. 3. Color, shading, and lighting -- Ch. 4. Digital images and image manipulation -- Ch. 5. Texture mapping -- Ch. 6. Rasterization and fragment processing -- Ch. 7. Window system and platform integration -- Ch. 8. OpenGL implementations -- Ch. 9. Multiple rendering passes -- Ch. 10. Antialiasing -- Ch. 11. Compositing, blending, and transparency -- Ch. 12. Image processing techniques -- Ch. 13. Basic transform techniques -- Ch. 14. Texture mapping techniques -- Ch. 15. Lighting techniques -- Ch. 16. CAD and modeling techniques -- Ch. 17. Scene realism -- Ch. 18. Natural detail -- Ch. 19. Illustration and artistic techniques -- Ch. 20. Scientific visualization -- Ch. 21. Structuring applications for performance -- App. A. Using OpenGL extensions -- App. B. Equations. | |
530 | _aOnline version available via NetLibrary. | ||
630 | 0 | 0 | _aOpenGL. |
650 | 0 | _aComputer graphics. | |
700 | 1 |
_aBlythe, David, _d1961- |
|
001 | 0000080488 | ||
003 | 0000 | ||
942 | _cBK | ||
999 |
_c21482 _d21482 |