000 | 01485cam a22003494a 4500 | ||
---|---|---|---|
005 | 20150623170750.0 | ||
008 | 041021s2005 ne a b 001 0 eng | ||
010 | _a 2004061933 | ||
020 | _a0240806220 | ||
040 |
_aDLC _beng _cDLC _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _b.G369 2005 |
060 | _bGB | ||
082 | 0 | 0 |
_a794.816693 _222 |
084 |
_a794.816693 _bGB |
||
100 | 1 |
_aGauthier, Jean-Marc, _d1960- |
|
245 | 1 | 0 |
_aBuilding interactive worlds in 3D _h[[Book] :] _bvirtual sets and pre-visualization for games, film, and the Web / _cJean-Marc Gauthier. |
260 |
_aAmsterdam ; _aBoston : _bElsevier/Focal Press, _c2005. |
||
300 |
_axxiv, 422 p. : _bcol. ill. ; _c25 cm.+ _e1 CD-ROM (4 3/4 in.). |
||
500 | _aFormerly CIP. Uk Includes bibliographical references (p. 409-412) and index. 1 CD-ROM (4 3/4 in.) . | ||
504 | _aIncludes bibliographical references (p. 409-412) and index. | ||
505 | 0 | _aEmergence of virtual spaces / the basic 3d kit / intractive textures and lighting design / kinematics / interactive paths / virtual cameras / . | |
521 | _aAll age. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aThree-dimensional display systems. | |
650 | 0 | _aVirtual reality. | |
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy0619/2004061933-d.html |
856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/enhancements/fy0619/2004061933-t.html |
001 | 0000048849 | ||
003 | 0000 | ||
942 | _cBK | ||
999 |
_c30599 _d30599 |