000 | 01837cam a2200361 a 4500 | ||
---|---|---|---|
005 | 20150623170754.0 | ||
008 | 040714s2004 enka 000 eng | ||
020 | _a0500511667 | ||
040 |
_aCaQMM _beng _cCaQMM _dUKM _dCaBVAS |
||
041 | 1 |
_aeng _ager |
|
041 | 1 |
_aeng _ager |
|
050 | 4 |
_aNC1000 _b.P75 2004 |
|
060 | _bP V | ||
082 | 0 | 4 |
_a741.6 _222 |
082 | 0 |
_a741.6 _222 |
|
084 |
_a741.6 _bP V |
||
100 | 1 | _aPricken, Mario. | |
245 | 1 | 0 |
_aVisual creativity _h[[Book] :] _binspirational ideas for advertising, animation and digital design / _cMario Pricken. |
260 |
_aLondon : _bThames & Hudson, _c2004. |
||
300 |
_a231 p. : _bill. (some col.) ; _c30 cm. |
||
500 | _a"Translated from the German Visuelle Kreativitat by David H. Wilson"-- p. [232]. | ||
504 | _aIncludes bibliographical references. | ||
505 | 0 | _aPt. 1. Visual evolution -- The frontiers of your imagination -- Inside a creative mind -- Inside the imaginations of top creatives -- Thirteen interviews with top creatives -- Pt. 2. The six ways of seeing -- The six ways of seeing -- Looking is not seeing -- To world in your head -- Dream with your eyes open -- Controlling images -- Seeing with all your senses -- Image streaming -- Pt. 3. The visual lab -- The eight departments in the visual lab -- A new view of reality -- What are pictures made of? -- Playing with layers -- When graphics meet images -- Expanding reality -- Morphing and shape-shifting -- Worlds without frontiers -- Styles, trends and genres -- Pt. 4. From dream to reality -- Sketches, layouts and storyboards -- Pt. 5. Appendices. | |
521 | _aAll age. | ||
650 | 0 |
_aCommercial art _xTechnique. |
|
650 | 0 | _aAdvertising. | |
650 | 0 | _aComputer art. | |
650 | 0 | _aComputer graphics. | |
700 | 1 | _aPricken, Mario. | |
001 | 0000065270 | ||
003 | 0000 | ||
942 | _cBK | ||
999 |
_c30898 _d30898 |