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020 _a0500511667
040 _aCaQMM
_beng
_cCaQMM
_dUKM
_dCaBVAS
041 1 _aeng
_ager
041 1 _aeng
_ager
050 4 _aNC1000
_b.P75 2004
060 _bP V
082 0 4 _a741.6
_222
082 0 _a741.6
_222
084 _a741.6
_bP V
100 1 _aPricken, Mario.
245 1 0 _aVisual creativity
_h[[Book] :]
_binspirational ideas for advertising, animation and digital design /
_cMario Pricken.
260 _aLondon :
_bThames & Hudson,
_c2004.
300 _a231 p. :
_bill. (some col.) ;
_c30 cm.
500 _a"Translated from the German Visuelle Kreativitat by David H. Wilson"-- p. [232].
504 _aIncludes bibliographical references.
505 0 _aPt. 1. Visual evolution -- The frontiers of your imagination -- Inside a creative mind -- Inside the imaginations of top creatives -- Thirteen interviews with top creatives -- Pt. 2. The six ways of seeing -- The six ways of seeing -- Looking is not seeing -- To world in your head -- Dream with your eyes open -- Controlling images -- Seeing with all your senses -- Image streaming -- Pt. 3. The visual lab -- The eight departments in the visual lab -- A new view of reality -- What are pictures made of? -- Playing with layers -- When graphics meet images -- Expanding reality -- Morphing and shape-shifting -- Worlds without frontiers -- Styles, trends and genres -- Pt. 4. From dream to reality -- Sketches, layouts and storyboards -- Pt. 5. Appendices.
521 _aAll age.
650 0 _aCommercial art
_xTechnique.
650 0 _aAdvertising.
650 0 _aComputer art.
650 0 _aComputer graphics.
700 1 _aPricken, Mario.
001 0000065270
003 0000
942 _cBK
999 _c30898
_d30898