000 | 01626pam a2200517 a 4500 | ||
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005 | 20150623170803.0 | ||
008 | 830708s1983 nyua b 00110 eng | ||
010 |
_a 83070761 _aORD:437106 |
||
016 | _aNL: 83070761 | ||
020 | _a0465046096 | ||
020 | _a0465046096 | ||
020 | _a0465040696 | ||
020 | _a0465040696* | ||
020 | _a0465046096 : | ||
020 | _a0465040696 : | ||
020 | _a0465040696 : | ||
020 | _a0465046096 : | ||
020 | _a0465046096 | ||
020 | _a0465040696 : | ||
040 |
_aDLC _beng _cDLC _dCaOONL |
||
050 | 0 |
_aGV1469.3 _b.L63 1983 |
|
055 | 0 | 4 |
_aGV1469.3 _bL63 1983 |
082 | 0 | _a794.82019 | |
082 | 0 |
_a794.82019 _219 |
|
082 | 0 | 0 |
_a794.82019 _219 |
082 | _a794.8201919 | ||
082 | 0 |
_a794.82019 _z19 |
|
084 |
_a794.82019 _bLM |
||
100 | 1 | 0 | _aLoftus, Geoffrey R. |
245 | 1 | 0 |
_aMind at play _h[Book :] _bthe psychology of video games / _cGeoffrey R. Loftus & Elizabeth F. Loftus. |
260 | 0 |
_aNew York, NY : _bBasic Books, _c1983. |
|
300 |
_a10, 191 p. : _bill. ; _c22 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aVideomania -- Why video games are fun -- Games and the cognitive system -- The arcade subculture -- Learning from the screen -- The computer connecton. | |
521 | _aAll age. | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 | _aVideo games. | |
650 | 6 | _aJeux vidéo. | |
650 | 6 |
_aJeux vidéo _xAspect psychologique. |
|
650 | 4 | _aVideo games. | |
650 | 4 |
_aVideo games _xPsychological aspects. |
|
700 | 1 | 0 |
_aLoftus, Elizabeth F., _d1944- |
001 | 0000039087 | ||
003 | 0000 | ||
942 | _cBK | ||
999 |
_c31757 _d31757 |