000 01626pam a2200517 a 4500
005 20150623170803.0
008 830708s1983 nyua b 00110 eng
010 _a 83070761
_aORD:437106
016 _aNL: 83070761
020 _a0465046096
020 _a0465046096
020 _a0465040696
020 _a0465040696*
020 _a0465046096 :
020 _a0465040696 :
020 _a0465040696 :
020 _a0465046096 :
020 _a0465046096
020 _a0465040696 :
040 _aDLC
_beng
_cDLC
_dCaOONL
050 0 _aGV1469.3
_b.L63 1983
055 0 4 _aGV1469.3
_bL63 1983
082 0 _a794.82019
082 0 _a794.82019
_219
082 0 0 _a794.82019
_219
082 _a794.8201919
082 0 _a794.82019
_z19
084 _a794.82019
_bLM
100 1 0 _aLoftus, Geoffrey R.
245 1 0 _aMind at play
_h[Book :]
_bthe psychology of video games /
_cGeoffrey R. Loftus & Elizabeth F. Loftus.
260 0 _aNew York, NY :
_bBasic Books,
_c1983.
300 _a10, 191 p. :
_bill. ;
_c22 cm.
504 _aIncludes bibliographical references and index.
505 0 _aVideomania -- Why video games are fun -- Games and the cognitive system -- The arcade subculture -- Learning from the screen -- The computer connecton.
521 _aAll age.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aVideo games.
650 6 _aJeux vidéo.
650 6 _aJeux vidéo
_xAspect psychologique.
650 4 _aVideo games.
650 4 _aVideo games
_xPsychological aspects.
700 1 0 _aLoftus, Elizabeth F.,
_d1944-
001 0000039087
003 0000
942 _cBK
999 _c31757
_d31757