A guide to computer animation [[Book] :]for TV, games, multimedia and web / Marcia Kuperberg ; with contributions from Martin Bowman, Rob Manton, Alan Peacock.
Von: Kuperberg, Marcia.
Mitwirkende(r): Bowman, Martin | Peacock, Alan | Manton, Rob.
Materialtyp:
Medientyp | Aktueller Standort | Signatur | Exemplarnr. | Status | Fälligkeitsdatum |
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6october 1105 | 005 K G (Regal durchstöbern) | 1 | Verfügbar | |
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6october 1105 | 005 K G (Regal durchstöbern) | 2 | Verfügbar |
Regale von 6october durchstöbern , Standort: 1105 Regal ausblenden
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005 B S Sams teach yourself Microsoft Office PowerPoint 2003 in 24 hours | 005 H I Inside Windows NT server 4 | 005 H M Microsoft Excel 2002 | 005 K G A guide to computer animation | 005 K G A guide to computer animation | 005 L E Easy Microsoft Excel 2003 in full color | 005 N I Introduction to computer science |
Series statement from cover.
Includes bibliographical references (p. 237-244) and index.
Ch. 1. Exploring the background, tools and techniques of computer animation / Marcia Kuperberg -- Ch. 2. Understanding the technical constraints of creating for different digital media / Rob Manton -- Ch. 3. Techniques and stages of creating 3D computer animation / Marcia Kuperberg -- Ch. 4. Animation for multimedia and new media / Alan Peacock -- Ch. 5. Creating artwork for computer games: from concept to end product / Martin Bowman -- Ch. 6. tv case studies: looking behind the scenes at the creation of network idents and commercials / Marcia Kuperberg -- Ch. 7. The art and craft of telling a story: narrative and characterization / Marcia Kuperberg -- Ch. 8. Project briefs, self-tests, tutorials and resources.
All age.
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