3D art essentials [[Book] :]the fundamentals of 3D modeling, texturing, and animation / Ami Chopine.
Von: Chopine, Ami.
Materialtyp:
Medientyp | Aktueller Standort | Signatur | Exemplarnr. | Status | Fälligkeitsdatum |
---|---|---|---|---|---|
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6october 1105 | 006.6CA (Regal durchstöbern) | 1 | Verfügbar |
"GeekAtPlay Studio"--Cover.
Includes index.
Includes bibliographical references (p. 261-262) and index.
ch. 1 . History of Computer Graphics and Special Effects. P.1.
ch. 2 . Getting Started and Getting Finished. P.13.
ch. 3 . Polygons: How 2D Becomes 3D. P.21.
ch. 4 . NURBS: The Spliny Truth. P.45.
ch. 5 . Subdivision Surfaces: The Marriage of Polygons and NURBS. P.55.
ch. 6 . Deforming: It's A Good Thing. P.71.
ch. 7 . Rigging. P.85.
ch. 8 . Animation: It's Alive! P.103.
ch. 9 . Dynamics: Let's Get Physical. P.127.
ch. 10 . How the Pixel Gets Its Color. P.139.
ch. 11 . More Than Just Color. P.151.
ch. 12 . Light Effects. P.169.
ch. 13 . Lighting The Way . P..181.
ch. 14 . Working The Camera. P.193.
ch. 15 . Environments. P.207.
ch. 16 . Rendering. P.219.
ch. 17 . Procedures and Graphs. P.229.
ch. 18 . Scripting. P.243.
ch. 19 . What Tools to Use. P.247.
ch. 20 . Making a Career out of 3D. P.253.
Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.
All age.
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